![]() that feels almost lost in the wind with how long ago it was, now, though! the game is up for a full re-evaluation whenever i go back to it, for certain. I remember when first beating supereasy that i had finally come around on alien soldier as a good game - a rare thing for me to do with a treasure game, as i'm not a particular fan of them and often find them to be bombast over refinement. perhaps if i go back again, i should warm up with supereasy. I have not played alien soldier in years, and only ever on the virtual console! i tried going back to it a year or two ago and giving superhard a shot, but was immediately put off by the ammo limitations and active switching of the weapons feeling quite awkward. "wahhh, its so hard / wahh, its only half an hour" What in the fu-ĭO THE MATH YOU LOUSY FUCKIN SCRUB (・`W´・)ĪWW LAWD YEAH, TASTE VENGEANCE POTATOMANSĪlso, much Alien Soldier. Fortunately IRL there's a half-hour or so of this stuff, unf unf unf. ![]() No for real - in the nightmare otherworld where Treasure blew all their cash on hookers and coke and it never got beyond a twenty second demo, I'd still boot the fucker up regularly. I could replay Alien Soldier stage01 forever. ![]() the song can remain the broadly the same, while leaving the player sufficient leeway to grind the strings into the fretboard, or lean hard on the pedal, or profane the lyrics to mirthful effect! My favourite games will tend to demand this element (see TNWA and Daimakaimura), but I don't mind finding my own entertainment. I liken the happy medium between formless chaos and stale routine to musical performance. Next run, then! ITS BEAUTIFUL.Īlso, much Alien Soldier. The expertly restrained generosity ensures there'll always be something you could've drawn on, to hold your ground if not outright floor them instead. And at the same time, it's always your fault. I shy away from XTREEM frame-by-frame optimisation too (as one of my great shumpsfarm heroes Rob once said, competence is what I go for), but you could analyse this game forever and still get knocked on your ass within seconds. I'm talkin liftin' a fucker clear off the floor with my metal thumbs jammed to the knuckles in their eye sockets ( HEAD ASPLODE SFX cuts off SCREAM), seizing a throat and dashing a head into scenery Splatterhouse style (body slumps to floor, flickers to signify HE DEAD), even punting a dazed midget into a tyre fire ( howie_scream.wav) Not many games make me wish for a fucking gore mod just so I can punish meddlers more severely. Go straight to Hard with either Ninja or Kunoichi. After tonight's gaming, I have to say: kitten pls play The Ninja Warriors Again right nao. Got a free minute? You've got time for a few runs! Get ready 3. with electronic soundtrack by Lukhash, Buffout Boy, and others, get into the RAYZE RAVE.practice your aim, reflexes, and spatial orientation to achieve RAZE GREATNEZ.experience a dopamine rush every few seconds and feel your heart RAYZEING.make your way to the top of dozens of global leader boards to shine as a master RAYZER.discover dozens of beautiful, minimal courses designed to challenge you with each RAYZE.master each course one bite-size FPS speed-run at a time, and best other RAYZERS.Speedrunners! Deathmatch champions! E-sport mouse-slingers! Test your skillz. Or maybe a hardcore player's casual distraction. ![]() Who said training to be your own aim-bot can't be fun? RAYZE is a casual player's hardcore game.
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